Andrii SHAFETOV
Lead UI Artist at Ubisoft Düsseldorf
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Environment Concept Art
Characters
3D
Animations & VFX
UI/UX
User Interface Styleguide - UI / UX
Y7S1-Y7S4 Tom Clancy's 'Rainbow Six Siege' - User Interface Design, UI / UX
Y6S1-Y6S4 Tom Clancy's 'Rainbow Six Siege' - Lootbox Redesign, UI / UX
Y5S1-Y5S4 Tom Clancy's 'Rainbow Six Siege' - User Interface Design, UI / UX
Y4S1-Y4S4 Tom Clancy's 'Rainbow Six Siege' - User Interface Design, UI / UX
Y3S1-Y3S4 Tom Clancy's 'Rainbow Six Siege' - User Interface Design, UI / UX
Assassin's Creed Syndicate - PC UI Design
Assassin's Creed Unity - PC UI Design
Assassin's Creed Black Flag - PC UI Design
Tom Clancy's H.A.W.X. - PC UI Design
"Fade to Silence" - Visual Development - User Interface Design, UI/UX
Engines of Fury - UI Design
'SPARKHUNT' - UI Design
TEMPOPUNK - UI Design
RoboCop - Fan UI Design
DEMONS - UI Design
'Alatyr'- UI Design
'Expel' - UI Design
The Outsiders - UI/UX Design
'The Champions' - UI Design
'The World of Rings' - Personal UI/Vis Dev Exploration
'Cradle of Sins' - UI Design, Game Menus
'Cradle of Sins' - User Flow menus, UI / UX
'Cradle of Sins' - HUD Design, UI/UX
'Remnant Protocol' - UI Design
'Outscape' [Beyond Dark] - Artworks and UI/UX
'Etiroth' - UI Design
'Katana Inu' - UI Design
'Neon Dragon' - Visual Development
Fighting Game UI
DEVOUR - UI Design
'Cult of Cards' - UI Design
'Buddymon' - jRPG UI Design
Mobile 'Beat'em Up' Game - UI Design
'Land of Sand' - UI/UX Design
UI Fighting
Multi-Platform UI/UX design
"DUNE - Tribute" - 360 Panorama
Platformer assets and animations
Icewind Dale 2 - UI and Loading Screens Redesign
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