- Research & Development
- Managing a team of designers of 3-5 people
- Gamified solutions for web-software
- User experience and Interface design and developmemt
- Product design
- Support of the presentation direction of the game, UI and Art DNA
- Team's scope, OKRs and organization questions management
- UI development and prototyping, solutions, design and ideas pitching
- UI Design and implementation support
- UI/UX user flow diagram design, wireframes, prototyping
- User Interface mockups, motion design & UI VFX
- Project implementation and further support
THQ Nordic group - Black Forest Games
- Participation in project visual development
- UI/UX wireframing, prototyping and implementation
- Props and assets concept art, sprite VFX
Space MMO RTS - 'Beyond Dark' [Outscape]
Outsource concept artist and UI/UX developer on a freelance basis. Official website: https://beyonddark.net/
- Visual development and pre-production concept art
- UI/UX wireframes, prototyping, implementation
- Assassin's Creed Syndicate
- Assassin's Creed Unity
- Assassin's Creed - Black Flag
Artist generalist work experience, crossplatform UI/UX design, prototyping and implementation.
Different casual, mobile and indie team game projects I was working on as a freelance specialist or contract full-time employee as Digital Artist or UI/UX Developer
Artist generalist position on Ubisoft Tom Clancy's H.A.W.X., action fly simulator. Art assistance, UI implementataion and platform adaptation