Andrii SHAFETOV
Andrii SHAFETOV
UI/UX Designer | ex Lead UI Artist at Ubisoft
Düsseldorf, Germany

I am a UI designer and digital artist who originates from Ukraine. My game development and production experience is more than 17 years. I am passionate about modern digital art and cross-platform video game development, and interested in up-to-date game engines, like Unreal Engine or Unity 3D.

My current place of employment is a Lead Designer in software development, responsible for the R&D part and gamified UI solutions. Before I was working for Ubisoft Blue Byte in a Lead UI Artist position on the "Tom Clancy's Rainbow Six Siege" tactical live-game FPS action game, and before that at THQ Nordic - Black Forest Games Studio on the "Fade to Silence" title. As a UI Artist / Generalist at Ubisoft Kyiv, I have also been participating in such projects as the "Assassin's Creed" franchise, "Tom Clancy's H.A.W.X.", "Blazing Angels 2", "Rainbow Six: Siege", and others. I have production experience as a Digital Artist in several casual studios & independent teams on a freelance, part-time, or full-time employment basis. Permanently developing my design and art skills, I learn modern technologies and discover new ways to apply my skills and knowledge. If you have any questions, I will be glad to answer, or feel free just to say 'Hello'. Here is some more info:

📷 Behance: https://www.behance.net/andrii_shafetov
📷 Instagram: https://www.instagram.com/ashafetov/
📋 LinkedIn: https://www.linkedin.com/in/andriishafetov/
👽 Facebook: https://www.facebook.com/andrii.shafetov
👦 Blogspot: https://ashafetov.blogspot.de/
📷 YouTube: https://www.youtube.com/c/AndriiShafetov

Skills

Concept ArtEnvironment DesignUI DesignUser Interface DesignPrototypingGame DevelopmentDigital PaintingMatte PaintingPhoto-manipulationVector IllustrationScientific IllustrationStorytellingTeam ManagementUX DesignVFXBook Cover Illustrationblender2DWeb DevelopmentUI2D AnimationUXArt DirectionIllustrationWeb DesignLow-poly ModelingMarketing IllustrationArtVisual Development

Software proficiency

Photoshop
Photoshop
Flash
Flash
Illustrator
Illustrator
After Effects
After Effects
Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Figma
Figma

Reel

Productions

    • Video Game
      Tom Clancy's Rainbow Six: Siege
    • Year
      2020
    • Role
      Lead UI Artist
    • Company
      Ubisoft Blue Byte
    • Video Game
      Tom Clancy’s Rainbow Six: Siege
    • Year
      2015
    • Role
      Senior UI Artist
    • Company
      Ubisoft Blue Byte
    • Video Game
      Titan Quest Anniversary Edition
    • Year
      2018
    • Role
      UI/UX Developer
    • Company
      THQ Nordic & Black Forest Games
    • Video Game
      Fade to Silence
    • Year
      2017
    • Role
      Concept Artist & UI/UX Developer
    • Company
      THQ Nordic - Black Forest Games
    • Video Game
      Outscape - [Beyond Dark]
    • Year
      2016
    • Role
      Concept Artist & UI/UX Developer
    • Company
      IDA Games
    • Video Game
      Assassin's Creed: Syndicate
    • Year
      2015
    • Role
      UI/UX Artist
    • Company
      Ubisoft Kiev
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      UI/UX Artist
    • Company
      Ubisoft Kiev
    • Video Game
      Assassin's Creed: Black Flag
    • Year
      2013
    • Role
      UI Artist
    • Company
      Ubisoft Kiev
    • Video Game
      Tom Clancy's H.A.W.X
    • Year
      2009
    • Role
      Artist generalist
    • Company
      Ubisoft Kiev

Experience

  • Expert UI/UX designer at Enterprise | R&D | Software Development and Gamified Solutions
    Düsseldorf, DE
    January 2025 - Present

    - Research & Development

    - Managing a team of designers of 3-5 people

    - Gamified solutions for web-software

    - User experience and Interface design and developmemt

    - Product design

  • Lead UI Artist at Ubisoft Blue Byte
    Düsseldorf
    January 2021 - January 2025

    - Support of the presentation direction of the game, UI and Art DNA

    - Team's scope, OKRs and organization questions management

    - UI development and prototyping, solutions, design and ideas pitching

    - UI Design and implementation support

  • Senior UI Artist at Ubisoft Blue Byte
    Düsseldorf, Germany
    October 2017 - December 2020

    - UI/UX user flow diagram design, wireframes, prototyping

    - User Interface mockups, motion design & UI VFX

    - Project implementation and further support

  • Concept Artist & UI/UX Developer at THQ Nordic
    Offenburg, Germany
    March 2016 - October 2017

    THQ Nordic group - Black Forest Games

    - Participation in project visual development

    - UI/UX wireframing, prototyping and implementation

    - Props and assets concept art, sprite VFX

  • Concept Artist & UI/UX Developer at IDA Games
    Kiev, Ukraine
    May 2015 - February 2016

    Space MMO RTS - 'Beyond Dark' [Outscape]

    Outsource concept artist and UI/UX developer on a freelance basis. Official website: https://beyonddark.net/

    - Visual development and pre-production concept art

    - UI/UX wireframes, prototyping, implementation

  • UI Artist at Ubisoft Kiev
    Kiev, Ukraine
    March 2013 - March 2016

    - Assassin's Creed Syndicate

    - Assassin's Creed Unity

    - Assassin's Creed - Black Flag

    Artist generalist work experience, crossplatform UI/UX design, prototyping and implementation.

  • Artist generalist at Casual and independent studios and teams
    Kiev, Ukraine
    January 2009 - January 2013

    Different casual, mobile and indie team game projects I was working on as a freelance specialist or contract full-time employee as Digital Artist or UI/UX Developer

  • UI/2D Artist at Ubisoft Kiev
    Kiev, Ukraine
    April 2008 - May 2009

    Artist generalist position on Ubisoft Tom Clancy's H.A.W.X., action fly simulator. Art assistance, UI implementataion and platform adaptation

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