"Fade to Silence" - Visual Development - User Interface Design, UI/UX

Visual development pre-production and research

Visual development pre-production and research

HUD - Exploration Mode

HUD - Exploration Mode

HUD - Melee Combat mode

HUD - Melee Combat mode

HUD - Weather conditions

HUD - Weather conditions

HUD - Archery mode

HUD - Archery mode

HUD - Dog Sled racing mode

HUD - Dog Sled racing mode

Game Map screen

Game Map screen

HUD - Melee Combat mode

HUD - Melee Combat mode

Inventory screen

Inventory screen

Character Upgrades screen

Character Upgrades screen

https://www.artstation.com/artwork/JeVNz
https://www.artstation.com/artwork/0eEO4
The official website: https://fadetosilence.com/
You can check the game on Steam here: http://store.steampowered.com/app/706020/Fade_to_Silence/?src=infl6
Trailer: https://www.youtube.com/watch?v=s2sSXhLmnOc&fbclid=IwAR1lmO-K2NDC1kpW8g6KEslysGxzW9SIvfs1n6zDyaYAlOOtzhi4wBqSAk4
So excited to share a bunch of visual development and UI/UX related works and prototypes that I have been working on at Black Forest Games | THQ Nordic for the "Fade to Silence" project - it was announced at The Game Awards 2017 in December. It is a survival game set in a snow-covered forest, requiring the player to collect resources, build a refuge, and recruit others as followers to survive. The game entered early access on December 14, 2017, with plans for a full release in August 2018. The game will be published by THQ Nordic. Thanks for watching!

Date
February 9, 2018